
########################################
Sichtbarkeits-Boundingbox
########################################
[VFDmaxmin]
-1.5
-6
-0.5
1.5
6
4.5
Viewpoint-Flag: 0 = Immer, 1 = Draußen, 2 = Drinnen, 4 = AI-Bus. Summieren zum Kombinieren.
[tex_detail_factor]
1
########################################
Textur-Changes
########################################
[CTC]
Colorscheme
Texture\Skinovi
0
[CTCTexture]
farbschema_tex1
kolorsemaIK.bmp
[CTCTexture]
farbschema_tex2
vrata.bmp
################################################
Karoserija
[mesh]
IK-103\karoserija.o3d
[illumination_interior]
-1
-1
-1
-1
[matl]
kolorsemaIK.bmp
0
[matl_envmap]
envmap_unscharf.bmp
0.15
[matl]
ikarbus.tga
0
[matl_alpha]
2
[matl_envmap]
envmap_unscharf.bmp
0.15
[matl_alpha]
2
[matl]
logoman.bmp
0
[matl_envmap]
envmap_unscharf.bmp
0.25
[matl]
logostrana.bmp
0
[matl_envmap]
envmap_unscharf.bmp
0.15
[matl_alpha]
2
-------------------
Text-Texturen:
-------------------
Nummer:
0
[texttexture_enh]
number
Kennz_DtAlt
64
64
1
0
0
0
3
1
1
[texttexture]
ident
Kennz_DtAlt
128
64
1
0
0
0
IBIS:
2
[texttexture]
IBIS
IBIS-2_5x7
256
64
0
50
50
50
ANNAX Linie groß:
3
[texttexture]
Matrix_Nr
BUSE External
256
128
0
210
255
20
4
[texttexture]
Matrix_Terminus
BUSE External
1024
128
0
210
255
20
5
[texttexture]
Matrix_Terminus2
BUSE External
1024
128
0
210
255
20
6
[texttexture]
Matrix_Terminus1
BUSE External
1024
128
0
210
255
20
*****************************************************************
EKRAN
******************************************************************
[mesh]
IK-103\terminus.o3d
[matl]
Linija1.bmp
0
[useTextTexture]
3
[matl_alpha]
2
[matl]
Linija2.bmp
0
[useTextTexture]
4
[matl_alpha]
2
[matl]
Linija3.bmp
0
[useTextTexture]
6
[matl_alpha]
2
[matl]
Linija4.bmp
0
[useTextTexture]
5
[matl_alpha]
2
[matl]
Linija1.bmp
0
[matl_lightmap]
svetlo.bmp
lights_stand
[matl]
Linija2.bmp
0
[matl_lightmap]
svetlo.bmp
lights_stand
[matl]
Linija3.bmp
0
[matl_lightmap]
svetlo.bmp
lights_stand
[matl]
Linija4.bmp
0
[matl_lightmap]
svetlo.bmp
lights_stand
Rauchsystem
[smoke]
-0.698
-6.295
0.421
0
-1
0
auspuff_vel
0.2
auspuff_freq
auspuff_leben
0.95
-0.2
0.5
3
auspuff_alpha
10
0.66
0.66
0.8
Kochendes Kühlwasser
[smoke]
-1.085
-5.270
0.793
-1
0
0
2
0.2
engine_kuehlwasser_freq
3
0.95
-0.2
1
3
0.3
10
1
1
1
[LOD]
0.1
**********************************************************************
Volan
**********************************************************************
[mesh]
IK-103\MANvolan.o3d
[viewpoint]
3
[visible]
cp_lenkrad_visible
1
[newanim]
origin_trans
-0.601
4.877
1.592
origin_rot_x
-10
origin_rot_y
90
origin_rot_z
0
anim_rot
Axle_Steering_0_L
1680
[mesh]
IK-103\unutrasnjost.o3d
[matl]
sedistesipke.bmp
0
[matl_envmap]
envmap_unscharf.bmp
0.25
[matl]
kabina.tga
0
[matl_envmap]
envmap_unscharf.bmp
0.25
[matl]
plafon.bmp
0
[matl_envmap]
envmap_unscharf.bmp
0.15
[mesh]
IK-103\postoljesedista.o3d
[mesh]
IK-103\vozacevosediste.o3d
[viewpoint]
3
[illumination_interior]
0
1
2
3
[newanim]
anim_trans
Driver_Seat_VertTransl
1
origin_rot_y
90
**********************************************************************
[mesh]
IK-103\okviriprozora.o3d
[matl]
kabina.tga
0
[matl_envmap]
envmap_unscharf.bmp
0.15
**********************************************************************
**********************************************************************
Svetla
**********************************************************************
Erzeugt Scheinwerfer. Es können mehrere erstellt werden, jedoch kann stets nur einer
zum Einsatz kommen. Welcher das ist, wird mit der Variable "Spot_Select" eingestellt.
Ist diese negativ, wird kein Scheinwerfer aktiviert.
Angaben:
pos_x,
pos_y,
pos_z,
dir_x,
dir_y,
dir_z,
R,
G,
B,
Range,
InnerCone (Spot) [°],
OuterCone (Falloff) [°]
Fernlicht:
[spotlight]
0
2.0
0.763
0
1
-0.3
233
233
255
500
30
70
Abblendlicht:
[spotlight]
0
2.0
0.763
0
1
-0.3
255
255
233
100
30
70
pos_x
pos_y
pos_z position
dir_x
dir_y
dir_z direction
up_x
up_y
up_z vector pointing up (if rotating = 2) or rotation axis (if rotating = 1)
omni 0 = directional light, 1 = omnidirectional light
rotating 0 = light effect will be directed to dir vector, 1 = light will rotate to user (around UP axis),
2 = light will rotate to user (around all axis)
r color
g color
b color
size meters
conesize_inner_angle degree, angle of inner cone (full brightness)
conesize_outer_angle degree, angle of outer cone (beginning of visibility)
fading_variable 0 = dark, 1 = normal, 2 = double, 0.5 = half brightness, if invalid, 1 will be constantly used
factor factor multiplied
z-offset offset of spot from position to user (if the light would
be inside of a solid object, you can make it visible
with this parameter; just set it e.g. two times of the
radius of the solid object.
parameters 0 = none
+ 1 = star
+ 2 = no fog effect
+ 4 = only effects
cone light will create cone effect (depends on fog and environmental brightness and only if it is no omnidirectional light)
timeconst time constant. It controls how much time the light will need to reach 63% of the illumination intensity
(or 27% in case of switch off)
bitmap effect texture (if "" then standard texture will be used)
enhanced light effect, only omnidirectional: (same as above, but with omni = 1 and rotating = 2 and dir and up vector only zeros)
Fernlicht:
[light_enh_2]
0.685
5.445
0.710
0
1
0
0
0
1
0
0
200
200
255
0.4
50
150
lights_fern
3.0
0.15
1
1
0.1
[light_enh_2]
-0.456
5.445
0.710
0
1
0
0
0
1
0
0
200
200
255
0.4
50
150
lights_fern
3.0
0.15
1
1
0.1
Ablendovanje
[light_enh_2]
-0.696
5.391
0.710
0
1
0
0
0
1
0
0
255
255
200
0.4
50
190
lights_abbl
1.5
0.15
1
1
0.1
[light_enh_2]
0.916
5.407
0.710
0
1
0
0
0
1
0
0
255
255
200
0.4
50
190
lights_abbl
1.5
0.15
1
1
0.1
Prednje svetlo
[light_enh_2]
0.685
5.445
0.710
0
1
0
0
0
1
0
0
255
230
140
0.4
150
190
lights_stand
0.4
0.15
1
0
0.03
[light_enh_2]
-0.456
5.445
0.710
0
1
0
0
0
1
0
0
255
230
140
0.4
150
190
lights_stand
0.4
0.15
1
0
0.03
Prednja svetla gornja
[light_enh_2]
0.984
5.340
2.977
0
1
0
0
0
1
0
0
255
230
140
0.1
150
190
lights_stand
0.8
0.1
1
0
0.03
[light_enh_2]
-0.761
5.335
2.977
0
1
0
0
0
1
0
0
255
230
140
0.1
150
190
lights_stand
0.8
0.1
1
0
0.03
Zmigavci napred
[light_enh_2]
1.202
5.306
0.712
1
0.3
0
0
0
1
0
2
200
130
0
0.2
150
200
lights_blinker_r
1.0
0.1
1
1
0.03
[light_enh_2]
-0.986
5.298
0.712
-1
0.3
0
0
0
1
0
2
200
130
0
0.2
150
200
lights_blinker_l
1.0
0.1
1
1
0.03
Zmigavci sastrane
[light_enh_2]
1.368
3.387
1.405
1
0
0
0
0
1
0
0
200
130
0
0.2
150
200
lights_blinker_r
1.0
0.1
1
1
0.03
[light_enh_2]
-1.150
3.387
1.405
-1
0
0
0
0
1
0
0
200
130
0
0.2
150
200
lights_blinker_l
1.0
0.1
1
1
0.03
Zadnji zmigavci
[light_enh_2]
1.029
-6.231
1.905
0
-1
0
0
0
1
0
0
200
130
0
0.25
180
210
lights_blinker_r
1.0
0.1
1
1
0.03
[light_enh_2]
-0.801
-6.231
1.905
0
-1
0
0
0
1
0
0
200
130
0
0.25
180
210
lights_blinker_l
1.0
0.1
1
1
0.03
[light_enh_2]
1.161
-6.225
0.769
0
-1
0
0
0
1
0
0
200
130
0
0.25
180
210
lights_blinker_r
1.0
0.1
1
1
0.03
[light_enh_2]
-0.934
-6.225
0.769
0
-1
0
0
0
1
0
0
200
130
0
0.25
180
210
lights_blinker_l
1.0
0.1
1
1
0.03
Kennzeichenbeleuchtung
[light_enh_2]
0.303
-5.765
0.583
-1
0
0
0
0
1
0
0
100
80
70
0.1
160
180
lights_stand
1.0
0.1
1
1
0.03
[light_enh_2]
-0.303
-5.765
0.583
1
0
0
0
0
1
0
0
100
80
70
0.1
160
180
lights_stand
1.0
0.1
1
1
0.03
Zadnja svetla pozicije
[light_enh_2]
-0.710
-6.225
0.769
0
-1
0
0
0
1
0
0
150
0
0
0.25
180
210
lights_rueck
1.0
0.1
1
1
0.03
[light_enh_2]
0.939
-6.225
0.769
0
-1
0
0
0
1
0
0
150
0
0
0.25
180
210
lights_rueck
1.0
0.1
1
1
0.03
Zadnja gornja svetla pozicije
[light_enh_2]
1.080
-6.236
3.057
0
-1
0
0
0
1
0
0
150
0
0
0.1
180
210
lights_rueck
1.0
0.1
1
1
0.03
[light_enh_2]
-0.857
-6.236
3.057
0
-1
0
0
0
1
0
0
150
0
0
0.1
180
210
lights_rueck
1.0
0.1
1
1
0.03
Stop svetla
[light_enh_2]
-0.686
-6.231
1.905
0
-1
0
0
0
2
0
0
255
0
0
0.25
180
210
lights_brems
1.0
0.1
1
1
0.03
[light_enh_2]
0.909
-6.231
1.905
0
-1
0
0
0
2
0
0
255
0
0
0.25
180
210
lights_brems
1.0
0.1
1
1
0.03
[light_enh_2]
-0.822
-6.225
0.769
0
-1
0
0
0
2
0
0
255
0
0
0.25
180
210
lights_brems
1.0
0.1
1
1
0.03
[light_enh_2]
1.051
-6.225
0.769
0
-1
0
0
0
2
0
0
255
0
0
0.25
180
210
lights_brems
1.0
0.1
1
1
0.03
Svetlo za rikverc
[light_enh_2]
-0.598
-6.225
0.769
0
-1
0
0
0
1
0
0
255
240
160
0.25
180
210
lights_rueckfahr
1.0
0.1
1
1
0.03
[light_enh_2]
0.828
-6.225
0.769
0
-1
0
0
0
1
0
0
255
240
160
0.25
180
210
lights_rueckfahr
1.0
0.1
1
1
0.03
Zadnje svetlo za maglu
[light_enh_2]
-0.685
-5.749
0.583
0
-1
0
0
0
1
0
0
255
10
5
0.25
180
210
lights_nebelschluss
2.0
0.1
1
1
0.03
Katadiopteri
[light_enh_2]
1.349
3.536
0.679
1
0
0
0
0
1
0
0
200
130
0
0.1
180
210
lights_rueck
1.0
0.1
1
1
0.03
[light_enh_2]
1.349
1.048
0.679
1
0
0
0
0
1
0
0
200
130
0
0.1
180
210
lights_rueck
1.0
0.1
1
1
0.03
[light_enh_2]
1.349
-1.598
0.679
1
0
0
0
0
1
0
0
200
130
0
0.1
180
210
lights_rueck
1.0
0.1
1
1
0.03
[light_enh_2]
1.349
-3.694
0.679
1
0
0
0
0
1
0
0
200
130
0
0.1
180
210
lights_rueck
1.0
0.1
1
1
0.03
[light_enh_2]
1.349
-5.638
0.679
1
0
0
0
0
1
0
0
200
130
0
0.1
180
210
lights_rueck
1.0
0.1
1
1
0.03
[light_enh_2]
-1.126
3.536
0.679
-1
0
0
0
0
1
0
0
200
130
0
0.1
180
210
lights_rueck
1.0
0.1
1
1
0.03
[light_enh_2]
-1.126
1.048
0.679
-1
0
0
0
0
1
0
0
200
130
0
0.1
180
210
lights_rueck
1.0
0.1
1
1
0.03
[light_enh_2]
-1.126
-1.598
0.679
-1
0
0
0
0
1
0
0
200
130
0
0.1
180
210
lights_rueck
1.0
0.1
1
1
0.03
[light_enh_2]
-1.126
-3.694
0.679
-1
0
0
0
0
1
0
0
200
130
0
0.1
180
210
lights_rueck
1.0
0.1
1
1
0.03
[mesh]
IK-103\svetla.o3d
[viewpoint]
3
[matl]
putnickiprostor.tga
0
[matl_lightmap]
putnickiprostornoc.tga
lights_beleuchtung_oberdeck
[interiorlight]
lights_beleuchtung_oberdeck
1
205
200
175
0.107
3.082
2.989
[interiorlight]
lights_beleuchtung_oberdeck
1
205
200
175
0.107
0.040
2.989
[interiorlight]
lights_beleuchtung_oberdeck
1
205
200
175
0.107
-2.100
2.995
[interiorlight]
lights_beleuchtung_oberdeck
1
205
200
175
0.107
-5.282
2.995
[interiorlight]
lights_beleuchtung_oberdeck
1
205
200
175
0.107
1.076
2.995
[interiorlight]
lights_beleuchtung_oberdeck
1
205
200
175
0.107
-4.288
2.995
**********************************************************************
Brisaci
**********************************************************************
[mesh]
IK-103\brisaclevi.o3d
[newanim]
origin_trans
1.344
5.523
1.964
origin_rot_x
0
origin_rot_y
90
origin_rot_z
0
anim_rot
wiperpos
-5
[newanim]
origin_trans
0.039
5.540
1.84
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_rot
wiperpos
-0.5
[newanim]
origin_trans
0.042
5.537
1.947
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_rot
wiperpos
65
[newanim]
origin_trans
-0.355
5.540
1.27
origin_rot_x
0
origin_rot_y
0
origin_rot_z
-90
anim_rot
wiperpos
65
[mesh]
IK-103\brisacpoluga1L.o3d
[newanim]
origin_trans
-0.411
5.560
1.328
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_rot
wiperpos
-67.5
[newanim]
origin_trans
-0.411
5.535
1.328
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_rot
wiperpos
-11
[mesh]
IK-103\brisacpoluga2L.o3d
[newanim]
origin_trans
-0.460
5.560
1.328
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_rot
wiperpos
-67.5
[newanim]
origin_trans
-0.460
5.535
1.333
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_rot
wiperpos
-11
[mesh]
IK-103\brisacdesni.o3d
[newanim]
origin_trans
-1.116
5.527
1.964
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
wiperpos
-5
[newanim]
origin_trans
0.201
5.536
1.946
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_rot
wiperpos
-0.5
[newanim]
origin_trans
0.201
5.536
1.946
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_rot
wiperpos
-65
[newanim]
origin_trans
0.605
5.549
1.27
origin_rot_x
0
origin_rot_y
0
origin_rot_z
-90
anim_rot
wiperpos
-65
[mesh]
IK-103\brisacpoluga1D.o3d
[newanim]
origin_trans
0.653
5.564
1.328
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_rot
wiperpos
67.5
[newanim]
origin_trans
0.653
5.539
1.328
origin_rot_x
-90
origin_rot_y
0
origin_rot_z
0
anim_rot
wiperpos
-11
[mesh]
IK-103\brisacpoluga2D.o3d
[newanim]
origin_trans
0.701
5.564
1.328
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_rot
wiperpos
67.5
[newanim]
origin_trans
0.701
5.539
1.328
origin_rot_x
-90
origin_rot_y
0
origin_rot_z
0
anim_rot
wiperpos
-11
################################################
Prozori spolja
[mesh]
IK-103\prozorispolja.o3d
[matl]
Fenster.tga
0
[matl_noZwrite]
[matl_envmap]
envmap.bmp
0.3
[matl_alpha]
2
[mesh]
IK-103\prozorispoljakisa.o3d
[viewpoint]
3
[matl]
regen.tga
0
[matl_alpha]
2
[alphascale]
Rain_Window_Norm_Wetness
[matl_noZwrite]
-----------------------------
[mesh]
IK-103\prednjiprozor.o3d
[matl]
regen.tga
0
[matl_alpha]
2
[alphascale]
Rain_Window_Front_Wetness
[matl_noZwrite]
---------------------------
[mesh]
IK-103\cistprozor.o3d
[matl]
regen.tga
0
[matl_alpha]
2
[alphascale]
Rain_Window_Wiped_Wetness
[matl_noZwrite]
################################################
Staklo ekrana
[mesh]
IK-103\stakloekran.o3d
[matl]
Fenster.tga
0
[matl_noZwrite]
[matl_envmap]
envmap.bmp
0.3
[matl_alpha]
2
#####################################################
Prozori unutra
[mesh]
IK-103\prozoriunutra.o3d
[matl]
Fenster_int.tga
0
[matl_noZwrite]
[matl_envmap]
envmap.bmp
0.3
[matl_alpha]
2
[matl]
Fenster.tga
0
[matl_noZwrite]
[matl_envmap]
envmap.bmp
0.3
[matl_alpha]
2
****************************************************
[mesh]
IK-103\guma.o3d
[illumination_interior]
2
4
5
6
[mesh]
IK-103\poklopacmotora.o3d
[matl]
kolorsemaIK.bmp
0
[matl_envmap]
envmap_unscharf.bmp
0.15
[matl]
D_dreck.tga
0
[alphascale]
Dirt_Norm
[matl_alpha]
2
[mouseevent]
poklopacM_opn
[newanim]
origin_trans
0.114
-6.230
1.709
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_rot
poklopacM_pos
110
[mesh]
IK-103\poklopacL.o3d
[illumination_interior]
-1
-1
-1
-1
[matl]
kolorsemaIK.bmp
0
[matl_envmap]
envmap_unscharf.bmp
0.15
[mouseevent]
poklopacL_opn
[newanim]
origin_trans
-1.120
-5.311
1.207
origin_rot_z
90
anim_rot
poklopacL_pos
110
[light_enh_2]
-1.126
-5.638
0.679
-1
0
0
0
0
1
0
0
200
130
0
0.1
180
210
lights_rueck
1.0
0.1
1
1
0.03
------------------
[mesh]
IK-103\poklopacP.o3d
[matl]
kolorsemaIK.bmp
0
[matl_envmap]
envmap_unscharf.bmp
0.15
[matl]
ikarbus.tga
0
[matl_envmap]
envmap_unscharf.bmp
0.2
[matl_alpha]
2
[matl]
D_dreck.tga
0
[alphascale]
Dirt_Norm
[matl_alpha]
2
[mouseevent]
poklopacP
[newanim]
origin_trans
0.110
5.1
1.1
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_rot
poklopacP
20
[newanim]
origin_trans
0.110
4.5
1.9
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_rot
poklopacP
-20
[mesh]
IK-103\poklopacpp.o3d
[matl]
kolorsema.bmp
0
[matl_envmap]
envmap_unscharf.bmp
0.15
[mouseevent]
poklopacP
[newanim]
origin_trans
0.998
5.391
1.105
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_rot
poklopacP
-120
**********************************************************************
Tockovi
**********************************************************************
[mesh]
IK-103\PD.o3d
[matl]
prednjitocak.tga
0
[matl_envmap]
envmap_unscharf.bmp
0.1
[newanim]
origin_trans
1.306
2.824
0.512
anim_rot
Wheel_Rotation_0_R
57.295779513082320876798154814105
[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_0_R
0.6
[newanim]
origin_trans
1.022
2.824
0.512
origin_rot_y
90
anim_rot
Axle_Steering_0_R
57.295779513082320876798154814105
[mesh]
IK-103\PL.o3d
[matl]
prednjitocak.tga
0
[matl_envmap]
envmap_unscharf.bmp
0.1
[newanim]
origin_trans
-1.089
2.824
0.512
anim_rot
Wheel_Rotation_0_L
57.295779513082320876798154814105
[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_0_L
0.6
[newanim]
origin_trans
-0.805
2.824
0.512
origin_rot_y
90
anim_rot
Axle_Steering_0_L
57.295779513082320876798154814105
[mesh]
IK-103\ZD.o3d
[matl]
zadnjitocak.tga
0
[matl_envmap]
envmap_unscharf.bmp
0.1
[newanim]
origin_trans
0.942
-2.797
0.510
anim_rot
Wheel_Rotation_1_R
57.295779513082320876798154814105
[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_1_R
0.6
[mesh]
IK-103\ZL.o3d
[matl]
zadnjitocak.tga
0
[matl_envmap]
envmap_unscharf.bmp
0.1
[newanim]
origin_trans
-1.089
-2.797
0.510
anim_rot
Wheel_Rotation_1_L
57.295779513082320876798154814105
[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_1_L
0.6
*******************************************************
*********************************************************
**********************************************************
[mesh]
IK-103\hladnjak.o3d
[mesh]
IK-103\kabina.o3d
[illumination_interior]
0
1
2
6
[mesh]
IK-103\prozorkabinespolja.o3d
[matl]
Fenster_int.tga
0
[matl_noZwrite]
[matl_envmap]
envmap.bmp
0.5
[matl_alpha]
2
[mesh]
IK-103\prozorkabineunutra.o3d
[matl]
Fenster_int.tga
0
[matl_alpha]
2
[matl_noZwrite]
[matl_envmap]
envmap.bmp
0.5
[mesh]
IK-103\instrumenttabla.o3d
[matl]
Fenster.tga
0
[matl_noZwrite]
[matl_envmap]
envmap.bmp
0.3
[matl_alpha]
2
[mesh]
IK-103\oznaketabla.o3d
[mesh]
IK-103\pult.o3d
********************
Unutrasnjost
********************
[mesh]
IK-103\unutrasnjost1.o3d
[illumination_interior]
0
1
2
6
[matl]
sedistesipke.bmp
0
[matl_envmap]
envmap.bmp
0.1
[mesh]
IK-103\sedista.o3d
[illumination_interior]
0
1
2
6
[mesh]
IK-103\ppaparat.o3d
[matl]
aparatpp.bmp
0
[matl_envmap]
envmap_unscharf.bmp
0.2
[mesh]
IK-103\logo.o3d
[matl]
logo.bmp
0
[matl_envmap]
envmap_unscharf.bmp
0.3
[matl_alpha]
2
[mesh]
IK-103\brzina.o3d
[viewpoint]
3
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
90
origin_rot_z
0
anim_rot
cockpit_tachowinkel
0.9
delay
10
maxspeed
360
[mesh]
IK-103\temperatura.o3d
[viewpoint]
3
[mouseevent]
cp_heizregler_temp
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
90
origin_rot_z
0
anim_rot
cockpit_motortemperaturwinkel
0.8
delay
20
maxspeed
200
[mesh]
IK-103\prvavrata.o3d
[viewpoint]
3
[mouseevent]
bus_pvrata
[newanim]
origin_from_mesh
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_rot
cockpit_tuertaster3
-8
[mesh]
IK-103\vozacevavrata.o3d
[viewpoint]
3
[mouseevent]
bus_vvrata
[newanim]
origin_from_mesh
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_rot
cockpit_tuertaster4
-8
[mesh]
IK-103\prekidacspolja.o3d
[mesh]
IK-103\prekidacspoljavrata.o3d
[viewpoint]
3
[mouseevent]
bus_vvrata
[newanim]
origin_from_mesh
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_rot
cockpit_tuertaster4
-8
[mesh]
IK-103\srednjavrata.o3d
[viewpoint]
3
[mouseevent]
bus_svrata
[newanim]
origin_from_mesh
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_rot
cockpit_tuertaster6
-8
[mesh]
IK-103\zadnjavrata.o3d
[viewpoint]
3
[mouseevent]
bus_zvrata
[newanim]
origin_from_mesh
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_rot
cockpit_tuertaster2
-8
[mesh]
IK-103\svavrata.o3d
[viewpoint]
3
[mouseevent]
bus_svavrata
[newanim]
origin_from_mesh
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_rot
cockpit_tuertaster5
-8
[mesh]
IK-103\automatik_R.o3d
[mouseevent]
automatic_R
[viewpoint]
3
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
90
origin_rot_z
0
anim_trans
cockpit_gangR
-1
[mesh]
IK-103\automatik_N.o3d
[mouseevent]
automatic_N
[viewpoint]
3
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
90
origin_rot_z
0
anim_trans
cockpit_gangN
-1
[mesh]
IK-103\automatik_D.o3d
[mouseevent]
automatic_D
[viewpoint]
3
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
90
origin_rot_z
0
anim_trans
cockpit_gang3
-1
[mesh]
IK-103\kruzici.o3d
[mesh]
IK-103\gas.o3d
[viewpoint]
3
[mouseevent]
drehzahlmesser
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
90
origin_rot_z
0
anim_rot
cockpit_drehzahlwinkel
0.45
delay
20
maxspeed
200
[mesh]
IK-103\rezervoar.o3d
[viewpoint]
3
[mouseevent]
tankuhr
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
90
origin_rot_z
0
anim_rot
cockpit_tankuhr
0.35
delay
20
maxspeed
200
[mesh]
IK-103\ASR.o3d
[viewpoint]
3
[mouseevent]
cp_schalter_ASR_off_toggle
[newanim]
origin_from_mesh
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_rot
cp_ASR_off
-8
[mesh]
IK-103\upaljenaelektronika.o3d
[viewpoint]
3
[mouseevent]
cp_batterietrennschalter_toggle
[newanim]
origin_from_mesh
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_rot
cp_taster_batterietrennschalter
-8
[mesh]
IK-103\gasenjeelektronike.o3d
[viewpoint]
3
[mouseevent]
cp_batterietrennschalter_toggle_off
[newanim]
origin_from_mesh
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_rot
cp_batterietrennschalter
-8
[mesh]
IK-103\sva4.o3d
[viewpoint]
3
[mouseevent]
blinker_warn_toggle
[newanim]
origin_from_mesh
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_rot
cp_taster_warnblinker
-8
[mesh]
IK-103\vozacevosvetlo.o3d
[viewpoint]
3
[mouseevent]
cp_fahrerlicht_toggle
[newanim]
origin_from_mesh
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_rot
cockpit_light_fahrerlicht
-8
[mesh]
IK-103\svetlouputnickomprostoru.o3d
[viewpoint]
3
[mouseevent]
cp_licht_oberdeck_toggle
[newanim]
origin_from_mesh
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_rot
cockpit_light_licht_oberdeck
-8
[mesh]
IK-103\grejackabine.o3d
[viewpoint]
3
[mouseevent]
taster_standheizung
[newanim]
origin_from_mesh
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_rot
cp_taster_standheizung
-8
[mesh]
IK-103\grejacpprostora.o3d
[viewpoint]
3
[mouseevent]
cp_heizluefter_toggle
[newanim]
origin_from_mesh
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_rot
cp_heizluefter_sw
-8
[mesh]
IK-103\postoljestanicna.o3d
[mesh]
IK-103\dstanicna.o3d
[viewpoint]
3
[mouseevent]
bus_20h-switch
[newanim]
origin_trans
-0.269
4.953
1.513
origin_rot_x
90
origin_rot_y
-27
origin_rot_z
0
anim_rot
door_20h_sw
-50
################################################
Prozori
[mesh]
IK-103\prozor1.o3d
[matl]
regen.tga
0
[matl_alpha]
2
[alphascale]
Rain_Window_Norm_Wetness
[matl]
Fenster_int.tga
0
[matl_noZwrite]
[matl_envmap]
envmap.bmp
0.3
[matl_alpha]
2
[matl]
Fenster.tga
0
[matl_envmap]
envmap.bmp
0.3
[matl_alpha]
2
[mouseevent]
prozor1_opn
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
prozor1_pos
2.5
[mesh]
IK-103\prozor2.o3d
[matl]
regen.tga
0
[matl_alpha]
2
[alphascale]
Rain_Window_Norm_Wetness
[matl]
Fenster_int.tga
0
[matl_noZwrite]
[matl_envmap]
envmap.bmp
0.3
[matl_alpha]
2
[matl]
Fenster.tga
0
[matl_envmap]
envmap.bmp
0.3
[matl_alpha]
2
[mouseevent]
prozor2_opn
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
prozor2_pos
2.5
[mesh]
IK-103\prozor3.o3d
[matl]
regen.tga
0
[matl_alpha]
2
[alphascale]
Rain_Window_Norm_Wetness
[matl]
Fenster_int.tga
0
[matl_noZwrite]
[matl_envmap]
envmap.bmp
0.3
[matl_alpha]
2
[matl]
Fenster.tga
0
[matl_envmap]
envmap.bmp
0.3
[matl_alpha]
2
[mouseevent]
prozor3_opn
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
prozor3_pos
2.5
[mesh]
IK-103\prozor4.o3d
[matl]
regen.tga
0
[matl_alpha]
2
[alphascale]
Rain_Window_Norm_Wetness
[matl]
Fenster_int.tga
0
[matl_noZwrite]
[matl_envmap]
envmap.bmp
0.3
[matl_alpha]
2
[matl]
Fenster.tga
0
[matl_envmap]
envmap.bmp
0.3
[matl_alpha]
2
[mouseevent]
prozor4_opn
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
prozor4_pos
2.5
[mesh]
IK-103\prozor5.o3d
[matl]
regen.tga
0
[matl_alpha]
2
[alphascale]
Rain_Window_Norm_Wetness
[matl]
Fenster_int.tga
0
[matl_noZwrite]
[matl_envmap]
envmap.bmp
0.3
[matl_alpha]
2
[matl]
Fenster.tga
0
[matl_envmap]
envmap.bmp
0.3
[matl_alpha]
2
[mouseevent]
prozor5_opn
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
prozor5_pos
2.5
[mesh]
IK-103\prozor6.o3d
[matl]
regen.tga
0
[matl_alpha]
2
[alphascale]
Rain_Window_Norm_Wetness
[matl]
Fenster_int.tga
0
[matl_noZwrite]
[matl_envmap]
envmap.bmp
0.3
[matl_alpha]
2
[matl]
Fenster.tga
0
[matl_envmap]
envmap.bmp
0.3
[matl_alpha]
2
[mouseevent]
prozor6_opn
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
prozor6_pos
2.5
[mesh]
IK-103\vozacevprozor.o3d
[matl]
Fenster_int.tga
0
[matl_envmap]
envmap.bmp
0.3
[matl_alpha]
2
[matl]
Fenster.tga
0
[matl_envmap]
envmap.bmp
0.3
[matl_alpha]
2
[matl]
regen.tga
0
[matl_alpha]
2
[alphascale]
Rain_Window_Norm_Wetness
[mouseevent]
vozacevprozor_opn
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
vozacevprozor_pos
2.2
[mesh]
IK-103\prozor1rek.o3d
[matl]
kolorsemaIK.bmp
0
[matl_alpha]
2
[mouseevent]
prozor1_opn
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
prozor1_pos
0.47
[mesh]
IK-103\prozor2rek.o3d
[matl]
kolorsemaIK.bmp
0
[matl_alpha]
2
[mouseevent]
prozor2_opn
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
prozor2_pos
0.47
[mesh]
IK-103\prozor3rek.o3d
[matl]
kolorsemaIK.bmp
0
[matl_alpha]
2
[mouseevent]
prozor3_opn
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
prozor3_pos
0.47
[mesh]
IK-103\prozor4rek.o3d
[matl]
kolorsemaIK.bmp
0
[matl_alpha]
2
[mouseevent]
prozor4_opn
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
prozor4_pos
0.47
[mesh]
IK-103\prozor5rek.o3d
[matl]
kolorsemaIK.bmp
0
[matl_alpha]
2
[mouseevent]
prozor5_opn
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
prozor5_pos
0.47
[mesh]
IK-103\prozor6rek.o3d
[matl]
kolorsemaIK.bmp
0
[matl_alpha]
2
[mouseevent]
prozor6_opn
[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
prozor6_pos
0.47
######################################
Staklo reklama
[mesh]
IK-103\stakloreklama.o3d
[matl]
Fenster.tga
0
[matl_noZwrite]
[matl_envmap]
envmap.bmp
0.5
[matl_alpha]
2
[mesh]
IK-103\srafovi.o3d
[matl]
sedistesipke.bmp
0
[matl_envmap]
envmap.bmp
0.2
--------------------------------
Siberi
--------------------------------
[mesh]
IK-103\siber1.o3d
[matl]
kolorsemaIK.bmp
0
[matl_envmap]
envmap_unscharf.bmp
0.15
[mouseevent]
luk_1
[newanim]
origin_rot_y
90
anim_trans
cp_luk_1_trans
0.07
[newanim]
origin_trans
0.112
2.400
3.116
origin_rot_x
90
anim_rot
cp_luk_1
6
[newanim]
origin_trans
0.112
1.685
3.116
origin_rot_x
90
anim_rot
cp_luk_1_rot
-6
[mesh]
IK-103\siber2.o3d
[matl]
kolorsemaIK.bmp
0
[matl_envmap]
envmap_unscharf.bmp
0.15
[mouseevent]
luk_2
[newanim]
origin_rot_y
90
anim_trans
cp_luk_2_trans
0.07
[newanim]
origin_trans
0.112
-0.559
3.116
origin_rot_x
90
anim_rot
cp_luk_2
6
[newanim]
origin_trans
0.112
-1.274
3.116
origin_rot_x
90
anim_rot
cp_luk_2_rot
-6
[mesh]
IK-103\siber3.o3d
[matl]
kolorsemaIK.bmp
0
[matl_envmap]
envmap_unscharf.bmp
0.15
[mouseevent]
luk_3
[newanim]
origin_rot_y
90
anim_trans
cp_luk_3_trans
0.07
[newanim]
origin_trans
0.112
-3.078
3.116
origin_rot_x
90
anim_rot
cp_luk_3
6
[newanim]
origin_trans
0.112
-3.792
3.116
origin_rot_x
90
anim_rot
cp_luk_3_rot
-6
[mesh]
IK-103\iakumulator.o3d
[matl_change]
tabla.bmp
0
cockpit_light_batterie
[matl_item]
[matl_nightmap]
tablaN.bmp
[mesh]
IK-103\iCE.o3d
[matl_change]
tabla.bmp
0
cockpit_light_masterfailure
[matl_item]
[matl_nightmap]
tablaN.bmp
[mesh]
IK-103\irucna.o3d
[matl_change]
tabla.bmp
0
bremse_feststell_sw
[matl_item]
[matl_nightmap]
tablaN.bmp
[mesh]
IK-103\itemperatura.o3d
[matl_change]
tabla.bmp
0
cockpit_light_motorkuehlung
[matl_item]
[matl_nightmap]
tablaN.bmp
[mesh]
IK-103\izmigavac.o3d
[matl_change]
tabla.bmp
0
lights_blinkgeber
[matl_item]
[matl_nightmap]
tablaN.bmp
[mesh]
IK-103\iASR.o3d
[matl_change]
tabla.bmp
0
cockpit_light_ASR_off
[matl_item]
[matl_nightmap]
tablaN.bmp
[mesh]
IK-103\iABS.o3d
[matl_change]
tabla.bmp
0
bremse_ABS_eingriff
[matl_item]
[matl_nightmap]
tablaN.bmp
[mesh]
IK-103\idugasvetla.o3d
[matl_change]
tabla.bmp
0
lights_fern
[matl_item]
[matl_nightmap]
tablaN.bmp
[mesh]
IK-103\iretarder.o3d
[matl_change]
tabla.bmp
0
lights_brems
[matl_item]
[matl_nightmap]
tablaN.bmp
[mesh]
IK-103\ipritisak.o3d
[matl_change]
tabla.bmp
0
cockpit_warndruck
[matl_item]
[matl_nightmap]
tablaN.bmp
[mesh]
IK-103\istanicna.o3d
[matl_change]
tabla.bmp
0
door_20h_sw
[matl_item]
[matl_nightmap]
tablaN.bmp
[mesh]
IK-103\postoljeretarder.o3d
[mesh]
IK-103\retarder.o3d
[mouseevent]
retarder
[viewpoint]
3
[newanim]
origin_from_mesh
origin_rot_z
90
anim_rot
cp_retarder_sw_direkt
20
[mesh]
IK-103\reklamaprozori.o3d
[matl]
kolorsemaIK.bmp
0
[matl_alpha]
2
--------------------------------------------------------------------------------------------------
Vrata
===========================================================================================================
[mesh]
IK-103\vrata0.o3d
[illumination_interior]
0
1
6
5
-----------------------------
-----------------------------
[matl]
Fenster.tga
0
[matl_envmap]
envmap.bmp
0.3
[matl_alpha]
2
[alphascale]
Envir_Brightness
[matl_noZwrite]
-----------------------------
[matl]
regen.tga
0
[matl_alpha]
2
[alphascale]
Rain_Window_Norm_Wetness
[matl_noZwrite]
-----------------------------
[newanim]
origin_trans
1.301
4.781
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_0
140
[newanim]
origin_trans
1.326
5.073
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_0
-65
[mesh]
IK-103\poluga1.o3d
[newanim]
origin_trans
1.283
5.073
1.591
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_0
-75
[mesh]
IK-103\vrata1.o3d
[illumination_interior]
0
1
4
5
-----------------------------
[matl]
Fenster.tga
0
[matl_envmap]
envmap.bmp
0.3
[matl_alpha]
2
[alphascale]
Envir_Brightness
[matl_noZwrite]
[matl]
regen.tga
0
[matl_alpha]
2
[alphascale]
Rain_Window_Norm_Wetness
[matl_noZwrite]
-----------------------------
[newanim]
origin_trans
1.301
3.970
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_1
-140
[newanim]
origin_trans
1.326
3.673
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_1
65
[mesh]
IK-103\poluga2.o3d
[newanim]
origin_trans
1.282
3.661
1.591
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_1
80
[mesh]
IK-103\vrata2.o3d
[illumination_interior]
2
4
5
6
-----------------------------
[matl]
Fenster.tga
0
[matl_envmap]
envmap.bmp
0.3
[matl_alpha]
2
[alphascale]
Envir_Brightness
[matl_noZwrite]
-----------------------------
[matl]
regen.tga
0
[matl_alpha]
2
[alphascale]
Rain_Window_Norm_Wetness
[matl_noZwrite]
-----------------------------
[newanim]
origin_trans
1.301
-0.213
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_2L
140
[newanim]
origin_trans
1.326
0.1
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_2L
-65
[mesh]
IK-103\poluga3.o3d
[newanim]
origin_trans
1.283
0.088
1.591
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_2L
-80
-------------------------------------------------------------
[mesh]
IK-103\vrata3.o3d
-----------------------------
-----------------------------
[matl]
Fenster.tga
0
[matl_envmap]
envmap.bmp
0.3
[matl_alpha]
2
[alphascale]
Envir_Brightness
[matl_noZwrite]
-----------------------------
[matl]
regen.tga
0
[matl_alpha]
2
[alphascale]
Rain_Window_Norm_Wetness
[matl_noZwrite]
-----------------------------
[newanim]
origin_trans
1.305
-1.064
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_2R
-140
[newanim]
origin_trans
1.282
-1.39
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_2R
65
[mesh]
IK-103\poluga4.o3d
[newanim]
origin_trans
1.282
-1.324
1.591
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_2R
80
----------------------------------
3
----------------------------------
[mesh]
IK-103\vrata4.o3d
[illumination_interior]
3
5
6
7
-----------------------------
[matl]
Fenster.tga
0
[matl_envmap]
envmap.bmp
0.3
[matl_alpha]
2
[alphascale]
Envir_Brightness
[matl_noZwrite]
-----------------------------
[matl]
regen.tga
0
[matl_alpha]
2
[alphascale]
Rain_Window_Norm_Wetness
[matl_noZwrite]
-----------------------------
[newanim]
origin_trans
1.30
-4.138
0
origin_rot_x
0
origin_rot_y
90
origin_rot_z
0
anim_rot
door_3L
-140
[newanim]
origin_trans
1.283
-3.836
0
origin_rot_x
0
origin_rot_y
90
origin_rot_z
0
anim_rot
door_3L
65
[mesh]
IK-103\poluga5.o3d
[newanim]
origin_trans
1.283
-3.886
1.591
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_3L
-80
-------------------------------------------------------------
[mesh]
IK-103\vrata5.o3d
-----------------------------
[matl]
Fenster.tga
0
[matl_envmap]
envmap.bmp
0.3
[matl_alpha]
2
[alphascale]
Envir_Brightness
[matl_noZwrite]
-----------------------------
[matl]
regen.tga
0
[matl_alpha]
2
[alphascale]
Rain_Window_Norm_Wetness
[matl_noZwrite]
-----------------------------
[newanim]
origin_trans
1.305
-5.039
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_3R
-140
[newanim]
origin_trans
1.282
-5.35
1.591
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_3R
65
-------------------------------------------------------------
[mesh]
IK-103\poluga6.o3d
[newanim]
origin_trans
1.282
-5.298
1.591
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_3R
80
--------------------------------------------------------------------------------------------------
Vrata
===========================================================================================================
[mesh]
IK-103\vrata0rek.o3d
[matl]
kolorsemaIK.bmp
0
[matl_envmap]
envmap.bmp
0.15
[matl_alpha]
2
[newanim]
origin_trans
1.301
4.781
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_0
140
[newanim]
origin_trans
1.326
5.073
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_0
-65
[mesh]
IK-103\vrata1rek.o3d
[matl]
kolorsemaIK.bmp
0
[matl_envmap]
envmap.bmp
0.15
[matl_alpha]
2
[newanim]
origin_trans
1.301
3.970
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_1
-140
[newanim]
origin_trans
1.326
3.673
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_1
65
[mesh]
IK-103\vrata2rek.o3d
[matl]
kolorsemaIK.bmp
0
[matl_envmap]
envmap.bmp
0.15
[matl_alpha]
2
-----------------------------
[newanim]
origin_trans
1.301
-0.213
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_2L
140
[newanim]
origin_trans
1.326
0.1
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_2L
-65
-------------------------------------------------------------
[mesh]
IK-103\vrata3rek.o3d
[matl]
kolorsemaIK.bmp
0
[matl_envmap]
envmap.bmp
0.15
[matl_alpha]
2
-----------------------------
[newanim]
origin_trans
1.305
-1.064
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_2R
-140
[newanim]
origin_trans
1.282
-1.39
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_2R
65
----------------------------------
3
----------------------------------
[mesh]
IK-103\vrata4rek.o3d
[matl]
kolorsemaIK.bmp
0
[matl_envmap]
envmap.bmp
0.15
[matl_alpha]
2
-----------------------------
[newanim]
origin_trans
1.30
-4.138
0
origin_rot_x
0
origin_rot_y
90
origin_rot_z
0
anim_rot
door_3L
-140
[newanim]
origin_trans
1.283
-3.836
0
origin_rot_x
0
origin_rot_y
90
origin_rot_z
0
anim_rot
door_3L
65
-------------------------------------------------------------
[mesh]
IK-103\vrata5rek.o3d
[matl]
kolorsemaIK.bmp
0
[matl_envmap]
envmap.bmp
0.15
[matl_alpha]
2
-----------------------------
[newanim]
origin_trans
1.305
-5.039
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_3R
-140
[newanim]
origin_trans
1.282
-5.35
1.591
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_3R
65
[mesh]
IK-103\blato.o3d
[matl]
D_dreck.tga
0
[alphascale]
Dirt_Norm
[matl_alpha]
2
[matl_noZwrite]
[mesh]
IK-103\obrisanoblato.o3d
[matl]
D_dreck.tga
0
[alphascale]
Dirt_Wiped
[matl_alpha]
2
[matl_noZwrite]
'MADE BY GONZALES'
'BALKANTRANSPORT.INFO'
danilo je napisao:Pa kad ti na tako nekoj jakoj liniji između dva privatnika (solaša) dođe lepo šihta isto solo, uuu ne da je milina, nego nema reči. Sauna i pena parti unutra, a sve češće imamo to zadovoljstvo na ulicama grada!

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