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Omnibus Simulator (OMSI)

Sve rasprave o virtualnom svetu autobusa.

Re: Omnibus Simulator (OMSI)

Postod dusanman » Sub Dec 01, 2012 10:26 am

Testirao,sve je ok extra bus :D
dusanman
Član
 
Postovi: 2806
Pridružio se: Pon Feb 06, 2012 6:57 pm
Lokacija: Novi Žednik

Re: Omnibus Simulator (OMSI)

Sponzor

 

Re: Omnibus Simulator (OMSI)

Postod becks89 » Sub Dec 01, 2012 1:51 pm

Ipak je beta verzija.
Aleksa, problem je sto displeji nisu dovrseni :)
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Korisnikov avatar
becks89
Član
 
Postovi: 5515
Pridružio se: Sub Sep 29, 2012 8:16 pm
Lokacija: Beograd

Re: Omnibus Simulator (OMSI)

Postod MILCHO » Sub Dec 01, 2012 2:21 pm

Ma to je do grafičke. Displeji imaju problem sa Atijevim.

Aleksa probaj zamjeniti sadržaj model_IK-103.cfg ovim:
Kod: Obeleži sve
########################################
Sichtbarkeits-Boundingbox
########################################

[VFDmaxmin]
-1.5
-6
-0.5
1.5
6
4.5

Viewpoint-Flag: 0 = Immer, 1 = Draußen, 2 = Drinnen, 4 = AI-Bus. Summieren zum Kombinieren.


[tex_detail_factor]
1


########################################
Textur-Changes
########################################

[CTC]
Colorscheme
Texture\Skinovi
0

[CTCTexture]
farbschema_tex1
kolorsemaIK.bmp

[CTCTexture]
farbschema_tex2
vrata.bmp

################################################
Karoserija

[mesh]
IK-103\karoserija.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
kolorsemaIK.bmp
0

[matl_envmap]
envmap_unscharf.bmp
0.15

[matl]
ikarbus.tga
0

[matl_alpha]
2

[matl_envmap]
envmap_unscharf.bmp
0.15

[matl_alpha]
2

[matl]
logoman.bmp
0

[matl_envmap]
envmap_unscharf.bmp
0.25

[matl]
logostrana.bmp
0

[matl_envmap]
envmap_unscharf.bmp
0.15

[matl_alpha]
2

-------------------
Text-Texturen:
-------------------

Nummer:
0
[texttexture_enh]
number
Kennz_DtAlt
64
64
1
0
0
0
3
1

1
[texttexture]
ident
Kennz_DtAlt
128
64
1
0
0
0

IBIS:

2
[texttexture]
IBIS
IBIS-2_5x7
256
64
0
50
50
50

ANNAX Linie groß:

3
[texttexture]
Matrix_Nr
BUSE External
256
128
0
210
255
20

4
[texttexture]
Matrix_Terminus
BUSE External
1024
128
0
210
255
20

5
[texttexture]
Matrix_Terminus2
BUSE External
1024
128
0
210
255
20

6
[texttexture]
Matrix_Terminus1
BUSE External
1024
128
0
210
255
20


*****************************************************************
EKRAN
******************************************************************

[mesh]
IK-103\terminus.o3d

[matl]
Linija1.bmp
0

[useTextTexture]
3

[matl_alpha]
2

[matl]
Linija2.bmp
0

[useTextTexture]
4

[matl_alpha]
2

[matl]
Linija3.bmp
0

[useTextTexture]
6

[matl_alpha]
2

[matl]
Linija4.bmp
0

[useTextTexture]
5

[matl_alpha]
2



[matl]
Linija1.bmp
0

[matl_lightmap]
svetlo.bmp
lights_stand

[matl]
Linija2.bmp
0

[matl_lightmap]
svetlo.bmp
lights_stand

[matl]
Linija3.bmp
0

[matl_lightmap]
svetlo.bmp
lights_stand

[matl]
Linija4.bmp
0

[matl_lightmap]
svetlo.bmp
lights_stand

Rauchsystem

[smoke]
-0.698
-6.295
0.421
0
-1
0
auspuff_vel
0.2
auspuff_freq
auspuff_leben
0.95
-0.2
0.5
3
auspuff_alpha
10
0.66
0.66
0.8

Kochendes Kühlwasser

[smoke]
-1.085
-5.270
0.793
-1
0
0
2
0.2
engine_kuehlwasser_freq
3
0.95
-0.2
1
3
0.3
10
1
1
1



[LOD]
0.1

**********************************************************************
            Volan
**********************************************************************

[mesh]
IK-103\MANvolan.o3d

[viewpoint]
3

[visible]
cp_lenkrad_visible
1

[newanim]
origin_trans
-0.601
4.877
1.592

origin_rot_x
-10

origin_rot_y
90

origin_rot_z
0

anim_rot
Axle_Steering_0_L
1680


[mesh]
IK-103\unutrasnjost.o3d

[matl]
sedistesipke.bmp
0

[matl_envmap]
envmap_unscharf.bmp
0.25

[matl]
kabina.tga
0

[matl_envmap]
envmap_unscharf.bmp
0.25

[matl]
plafon.bmp
0

[matl_envmap]
envmap_unscharf.bmp
0.15

[mesh]
IK-103\postoljesedista.o3d

[mesh]
IK-103\vozacevosediste.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

[newanim]
anim_trans
Driver_Seat_VertTransl
1
origin_rot_y
90


**********************************************************************

[mesh]
IK-103\okviriprozora.o3d

[matl]
kabina.tga
0

[matl_envmap]
envmap_unscharf.bmp
0.15


**********************************************************************


**********************************************************************
            Svetla
**********************************************************************

   Erzeugt Scheinwerfer. Es können mehrere erstellt werden, jedoch kann stets nur einer
   zum Einsatz kommen. Welcher das ist, wird mit der Variable "Spot_Select" eingestellt.
   Ist diese negativ, wird kein Scheinwerfer aktiviert.

   Angaben:
      pos_x,
      pos_y,
      pos_z,
      dir_x,
      dir_y,
      dir_z,
      R,
      G,
      B,
      Range,
      InnerCone (Spot) [°],
      OuterCone (Falloff) [°]



Fernlicht:

[spotlight]
0
2.0
0.763
0
1
-0.3
233
233
255
500
30
70

Abblendlicht:

[spotlight]
0
2.0
0.763
0
1
-0.3
255
255
233
100
30
70


   pos_x
   pos_y
   pos_z         position
   dir_x
   dir_y
   dir_z         direction
   up_x
   up_y
   up_z         vector pointing up (if rotating = 2) or rotation axis (if rotating = 1)
   omni         0 = directional light, 1 = omnidirectional light
   rotating      0 = light effect will be directed to dir vector, 1 = light will rotate to user (around UP axis),
            2 = light will rotate to user (around all axis)
   r         color
   g         color
   b         color
   size         meters
   conesize_inner_angle   degree, angle of inner cone (full brightness)
   conesize_outer_angle   degree, angle of outer cone (beginning of visibility)
   fading_variable      0 = dark, 1 = normal, 2 = double, 0.5 = half brightness, if invalid, 1 will be constantly used
   factor         factor multiplied
   z-offset      offset of spot from position to user (if the light would
               be inside of a solid object, you can make it visible
               with this parameter; just set it e.g. two times of the
               radius of the solid object.
   parameters      0 = none
            + 1 = star
            + 2 = no fog effect
            + 4 = only effects
   cone         light will create cone effect (depends on fog and environmental brightness and only if it is no omnidirectional light)
   timeconst      time constant. It controls how much time the light will need to reach 63% of the illumination intensity
            (or 27% in case of switch off)
   bitmap         effect texture (if "" then standard texture will be used)
   
enhanced light effect, only omnidirectional: (same as above, but with omni = 1 and rotating = 2 and dir and up vector only zeros)

Fernlicht:

[light_enh_2]
0.685
5.445
0.710
0
1
0
0
0
1
0
0
200
200
255
0.4
50
150
lights_fern
3.0
0.15
1
1
0.1

[light_enh_2]
-0.456
5.445
0.710
0
1
0
0
0
1
0
0
200
200
255
0.4
50
150
lights_fern
3.0
0.15
1
1
0.1

Ablendovanje

[light_enh_2]
-0.696
5.391
0.710
0
1
0
0
0
1
0
0
255
255
200
0.4
50
190
lights_abbl
1.5
0.15
1
1
0.1

[light_enh_2]
0.916
5.407
0.710
0
1
0
0
0
1
0
0
255
255
200
0.4
50
190
lights_abbl
1.5
0.15
1
1
0.1

Prednje svetlo

[light_enh_2]
0.685
5.445
0.710
0
1
0
0
0
1
0
0
255
230
140
0.4
150
190
lights_stand
0.4
0.15
1
0
0.03


[light_enh_2]
-0.456
5.445
0.710
0
1
0
0
0
1
0
0
255
230
140
0.4
150
190
lights_stand
0.4
0.15
1
0
0.03

Prednja svetla gornja

[light_enh_2]
0.984
5.340
2.977
0
1
0
0
0
1
0
0
255
230
140
0.1
150
190
lights_stand
0.8
0.1
1
0
0.03

[light_enh_2]
-0.761
5.335
2.977
0
1
0
0
0
1
0
0
255
230
140
0.1
150
190
lights_stand
0.8
0.1
1
0
0.03

Zmigavci napred

[light_enh_2]
1.202
5.306
0.712
1
0.3
0
0
0
1
0
2
200
130
0
0.2
150
200
lights_blinker_r
1.0
0.1
1
1
0.03

[light_enh_2]
-0.986
5.298
0.712
-1
0.3
0
0
0
1
0
2
200
130
0
0.2
150
200
lights_blinker_l
1.0
0.1
1
1
0.03

Zmigavci sastrane

[light_enh_2]
1.368
3.387
1.405
1
0
0
0
0
1
0
0
200
130
0
0.2
150
200
lights_blinker_r
1.0
0.1
1
1
0.03

[light_enh_2]
-1.150
3.387
1.405
-1
0
0
0
0
1
0
0
200
130
0
0.2
150
200
lights_blinker_l
1.0
0.1
1
1
0.03

Zadnji zmigavci

[light_enh_2]
1.029
-6.231
1.905
0
-1
0
0
0
1
0
0
200
130
0
0.25
180
210
lights_blinker_r
1.0
0.1
1
1
0.03

[light_enh_2]
-0.801
-6.231
1.905
0
-1
0
0
0
1
0
0
200
130
0
0.25
180
210
lights_blinker_l
1.0
0.1
1
1
0.03

[light_enh_2]
1.161
-6.225
0.769
0
-1
0
0
0
1
0
0
200
130
0
0.25
180
210
lights_blinker_r
1.0
0.1
1
1
0.03

[light_enh_2]
-0.934
-6.225
0.769
0
-1
0
0
0
1
0
0
200
130
0
0.25
180
210
lights_blinker_l
1.0
0.1
1
1
0.03


Kennzeichenbeleuchtung

[light_enh_2]
0.303
-5.765
0.583
-1
0
0
0
0
1
0
0
100
80
70
0.1
160
180
lights_stand
1.0
0.1
1
1
0.03

[light_enh_2]
-0.303
-5.765
0.583
1
0
0
0
0
1
0
0
100
80
70
0.1
160
180
lights_stand
1.0
0.1
1
1
0.03

Zadnja svetla pozicije

[light_enh_2]
-0.710
-6.225
0.769
0
-1
0
0
0
1
0
0
150
0
0
0.25
180
210
lights_rueck
1.0
0.1
1
1
0.03

[light_enh_2]
0.939
-6.225
0.769
0
-1
0
0
0
1
0
0
150
0
0
0.25
180
210
lights_rueck
1.0
0.1
1
1
0.03


Zadnja gornja svetla pozicije

[light_enh_2]
1.080
-6.236
3.057
0
-1
0
0
0
1
0
0
150
0
0
0.1
180
210
lights_rueck
1.0
0.1
1
1
0.03


[light_enh_2]
-0.857
-6.236
3.057
0
-1
0
0
0
1
0
0
150
0
0
0.1
180
210
lights_rueck
1.0
0.1
1
1
0.03


Stop svetla

[light_enh_2]
-0.686
-6.231
1.905
0
-1
0
0
0
2
0
0
255
0
0
0.25
180
210
lights_brems
1.0
0.1
1
1
0.03

[light_enh_2]
0.909
-6.231
1.905
0
-1
0
0
0
2
0
0
255
0
0
0.25
180
210
lights_brems
1.0
0.1
1
1
0.03

[light_enh_2]
-0.822
-6.225
0.769
0
-1
0
0
0
2
0
0
255
0
0
0.25
180
210
lights_brems
1.0
0.1
1
1
0.03

[light_enh_2]
1.051
-6.225
0.769
0
-1
0
0
0
2
0
0
255
0
0
0.25
180
210
lights_brems
1.0
0.1
1
1
0.03

Svetlo za rikverc

[light_enh_2]
-0.598
-6.225
0.769
0
-1
0
0
0
1
0
0
255
240
160
0.25
180
210
lights_rueckfahr
1.0
0.1
1
1
0.03


[light_enh_2]
0.828
-6.225
0.769
0
-1
0
0
0
1
0
0
255
240
160
0.25
180
210
lights_rueckfahr
1.0
0.1
1
1
0.03

Zadnje svetlo za maglu

[light_enh_2]
-0.685
-5.749
0.583
0
-1
0
0
0
1
0
0
255
10
5
0.25
180
210
lights_nebelschluss
2.0
0.1
1
1
0.03

Katadiopteri

[light_enh_2]
1.349
3.536
0.679
1
0
0
0
0
1
0
0
200
130
0
0.1
180
210
lights_rueck
1.0
0.1
1
1
0.03

[light_enh_2]
1.349
1.048
0.679
1
0
0
0
0
1
0
0
200
130
0
0.1
180
210
lights_rueck
1.0
0.1
1
1
0.03

[light_enh_2]
1.349
-1.598
0.679
1
0
0
0
0
1
0
0
200
130
0
0.1
180
210
lights_rueck
1.0
0.1
1
1
0.03


[light_enh_2]
1.349
-3.694
0.679
1
0
0
0
0
1
0
0
200
130
0
0.1
180
210
lights_rueck
1.0
0.1
1
1
0.03


[light_enh_2]
1.349
-5.638
0.679
1
0
0
0
0
1
0
0
200
130
0
0.1
180
210
lights_rueck
1.0
0.1
1
1
0.03

[light_enh_2]
-1.126
3.536
0.679
-1
0
0
0
0
1
0
0
200
130
0
0.1
180
210
lights_rueck
1.0
0.1
1
1
0.03

[light_enh_2]
-1.126
1.048
0.679
-1
0
0
0
0
1
0
0
200
130
0
0.1
180
210
lights_rueck
1.0
0.1
1
1
0.03

[light_enh_2]
-1.126
-1.598
0.679
-1
0
0
0
0
1
0
0
200
130
0
0.1
180
210
lights_rueck
1.0
0.1
1
1
0.03

[light_enh_2]
-1.126
-3.694
0.679
-1
0
0
0
0
1
0
0
200
130
0
0.1
180
210
lights_rueck
1.0
0.1
1
1
0.03



[mesh]
IK-103\svetla.o3d

[viewpoint]
3

[matl]
putnickiprostor.tga
0

[matl_lightmap]
putnickiprostornoc.tga
lights_beleuchtung_oberdeck

[interiorlight]
lights_beleuchtung_oberdeck
1
205
200
175
0.107
3.082
2.989

[interiorlight]
lights_beleuchtung_oberdeck
1
205
200
175
0.107
0.040
2.989


[interiorlight]
lights_beleuchtung_oberdeck
1
205
200
175
0.107
-2.100
2.995

[interiorlight]
lights_beleuchtung_oberdeck
1
205
200
175
0.107
-5.282
2.995

[interiorlight]
lights_beleuchtung_oberdeck
1
205
200
175
0.107
1.076
2.995

[interiorlight]
lights_beleuchtung_oberdeck
1
205
200
175
0.107
-4.288
2.995



**********************************************************************
            Brisaci
**********************************************************************

[mesh]
IK-103\brisaclevi.o3d

[newanim]
origin_trans
1.344
5.523
1.964

origin_rot_x
0
origin_rot_y
90
origin_rot_z
0

anim_rot
wiperpos
-5

[newanim]
origin_trans
0.039
5.540
1.84

origin_rot_x
0
origin_rot_y
0
origin_rot_z
90

anim_rot
wiperpos
-0.5


[newanim]
origin_trans
0.042
5.537
1.947

origin_rot_x
0
origin_rot_y
0
origin_rot_z
90

anim_rot
wiperpos
65

[newanim]
origin_trans
-0.355
5.540
1.27

origin_rot_x
0
origin_rot_y
0
origin_rot_z
-90

anim_rot
wiperpos
65



[mesh]
IK-103\brisacpoluga1L.o3d

[newanim]
origin_trans
-0.411
5.560
1.328

origin_rot_x
0
origin_rot_y
0
origin_rot_z
90

anim_rot
wiperpos
-67.5

[newanim]
origin_trans
-0.411
5.535
1.328

origin_rot_x
90
origin_rot_y
0
origin_rot_z
0

anim_rot
wiperpos
-11

[mesh]
IK-103\brisacpoluga2L.o3d

[newanim]
origin_trans
-0.460
5.560
1.328

origin_rot_x
0
origin_rot_y
0
origin_rot_z
90

anim_rot
wiperpos
-67.5

[newanim]
origin_trans
-0.460
5.535
1.333

origin_rot_x
90
origin_rot_y
0
origin_rot_z
0

anim_rot
wiperpos
-11

[mesh]
IK-103\brisacdesni.o3d

[newanim]
origin_trans
-1.116
5.527
1.964

origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0

anim_rot
wiperpos
-5

[newanim]
origin_trans
0.201
5.536
1.946

origin_rot_x
0
origin_rot_y
0
origin_rot_z
90

anim_rot
wiperpos
-0.5


[newanim]
origin_trans
0.201
5.536
1.946

origin_rot_x
0
origin_rot_y
0
origin_rot_z
90

anim_rot
wiperpos
-65

[newanim]
origin_trans
0.605
5.549
1.27

origin_rot_x
0
origin_rot_y
0
origin_rot_z
-90

anim_rot
wiperpos
-65


[mesh]
IK-103\brisacpoluga1D.o3d

[newanim]
origin_trans
0.653
5.564
1.328

origin_rot_x
0
origin_rot_y
0
origin_rot_z
90

anim_rot
wiperpos
67.5

[newanim]
origin_trans
0.653
5.539
1.328

origin_rot_x
-90
origin_rot_y
0
origin_rot_z
0

anim_rot
wiperpos
-11

[mesh]
IK-103\brisacpoluga2D.o3d

[newanim]
origin_trans
0.701
5.564
1.328

origin_rot_x
0
origin_rot_y
0
origin_rot_z
90

anim_rot
wiperpos
67.5

[newanim]
origin_trans
0.701
5.539
1.328

origin_rot_x
-90
origin_rot_y
0
origin_rot_z
0

anim_rot
wiperpos
-11


################################################

Prozori spolja

[mesh]
IK-103\prozorispolja.o3d

[matl]
Fenster.tga
0

[matl_noZwrite]

[matl_envmap]
envmap.bmp
0.3
 
[matl_alpha]
2


[mesh]
IK-103\prozorispoljakisa.o3d

[viewpoint]
3

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]
-----------------------------

[mesh]
IK-103\prednjiprozor.o3d

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Front_Wetness

[matl_noZwrite]

---------------------------
[mesh]
IK-103\cistprozor.o3d

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Wiped_Wetness

[matl_noZwrite]

################################################

Staklo ekrana

[mesh]
IK-103\stakloekran.o3d

[matl]
Fenster.tga
0

[matl_noZwrite]

[matl_envmap]
envmap.bmp
0.3
 
[matl_alpha]
2

#####################################################
Prozori unutra

[mesh]
IK-103\prozoriunutra.o3d

[matl]
Fenster_int.tga
0

[matl_noZwrite]

[matl_envmap]
envmap.bmp
0.3
 
[matl_alpha]
2

[matl]
Fenster.tga
0

[matl_noZwrite]

[matl_envmap]
envmap.bmp
0.3
 
[matl_alpha]
2

****************************************************

[mesh]
IK-103\guma.o3d

[illumination_interior]
2
4
5
6


[mesh]
IK-103\poklopacmotora.o3d

[matl]
kolorsemaIK.bmp
0

[matl_envmap]
envmap_unscharf.bmp
0.15

[matl]
D_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[mouseevent]
poklopacM_opn

[newanim]
origin_trans
0.114
-6.230
1.709
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_rot
poklopacM_pos
110

[mesh]
IK-103\poklopacL.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
kolorsemaIK.bmp
0

[matl_envmap]
envmap_unscharf.bmp
0.15

[mouseevent]
poklopacL_opn

[newanim]
origin_trans
-1.120
-5.311
1.207
origin_rot_z
90
anim_rot
poklopacL_pos
110

[light_enh_2]
-1.126
-5.638
0.679
-1
0
0
0
0
1
0
0
200
130
0
0.1
180
210
lights_rueck
1.0
0.1
1
1
0.03



------------------

[mesh]
IK-103\poklopacP.o3d

[matl]
kolorsemaIK.bmp
0

[matl_envmap]
envmap_unscharf.bmp
0.15



[matl]
ikarbus.tga
0

[matl_envmap]
envmap_unscharf.bmp
0.2

[matl_alpha]
2

[matl]
D_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[mouseevent]
poklopacP

[newanim]
origin_trans
0.110
5.1
1.1

origin_rot_x
90

origin_rot_y
0

origin_rot_z
0

anim_rot
poklopacP
20

[newanim]
origin_trans
0.110
4.5
1.9

origin_rot_x
90

origin_rot_y
0

origin_rot_z
0

anim_rot
poklopacP
-20



[mesh]
IK-103\poklopacpp.o3d

[matl]
kolorsema.bmp
0

[matl_envmap]
envmap_unscharf.bmp
0.15

[mouseevent]
poklopacP

[newanim]
origin_trans
0.998
5.391
1.105

origin_rot_x
90

origin_rot_y
0

origin_rot_z
0

anim_rot
poklopacP
-120


**********************************************************************
            Tockovi
**********************************************************************

      

[mesh]
IK-103\PD.o3d

[matl]
prednjitocak.tga
0

[matl_envmap]
envmap_unscharf.bmp
0.1

[newanim]
origin_trans
1.306
2.824
0.512
      
anim_rot
Wheel_Rotation_0_R
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_0_R
0.6


[newanim]

origin_trans
1.022
2.824
0.512

origin_rot_y
90
anim_rot
Axle_Steering_0_R
57.295779513082320876798154814105


[mesh]
IK-103\PL.o3d

[matl]
prednjitocak.tga
0

[matl_envmap]
envmap_unscharf.bmp
0.1

[newanim]
origin_trans
-1.089
2.824
0.512

anim_rot
Wheel_Rotation_0_L
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_0_L
0.6

[newanim]
origin_trans
-0.805
2.824
0.512
origin_rot_y
90
anim_rot
Axle_Steering_0_L
57.295779513082320876798154814105

[mesh]
IK-103\ZD.o3d

[matl]
zadnjitocak.tga
0

[matl_envmap]
envmap_unscharf.bmp
0.1

[newanim]
origin_trans
0.942
-2.797
0.510
anim_rot
Wheel_Rotation_1_R
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_1_R
0.6



[mesh]
IK-103\ZL.o3d

[matl]
zadnjitocak.tga
0

[matl_envmap]
envmap_unscharf.bmp
0.1

[newanim]
origin_trans
-1.089
-2.797
0.510
anim_rot
Wheel_Rotation_1_L
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_1_L
0.6





*******************************************************
*********************************************************
**********************************************************

[mesh]
IK-103\hladnjak.o3d

[mesh]
IK-103\kabina.o3d

[illumination_interior]
0
1
2
6

[mesh]
IK-103\prozorkabinespolja.o3d

[matl]
Fenster_int.tga
0

[matl_noZwrite]

[matl_envmap]
envmap.bmp
0.5
 
[matl_alpha]
2

[mesh]
IK-103\prozorkabineunutra.o3d

[matl]
Fenster_int.tga
0

[matl_alpha]
2

[matl_noZwrite]

[matl_envmap]
envmap.bmp
0.5


[mesh]
IK-103\instrumenttabla.o3d

[matl]
Fenster.tga
0

[matl_noZwrite]

[matl_envmap]
envmap.bmp
0.3
 
[matl_alpha]
2

[mesh]
IK-103\oznaketabla.o3d


[mesh]
IK-103\pult.o3d


********************
Unutrasnjost
********************

[mesh]
IK-103\unutrasnjost1.o3d

[illumination_interior]
0
1
2
6

[matl]
sedistesipke.bmp
0

[matl_envmap]
envmap.bmp
0.1
 

[mesh]
IK-103\sedista.o3d

[illumination_interior]
0
1
2
6

[mesh]
IK-103\ppaparat.o3d

[matl]
aparatpp.bmp
0

[matl_envmap]
envmap_unscharf.bmp
0.2



[mesh]
IK-103\logo.o3d

[matl]
logo.bmp
0

[matl_envmap]
envmap_unscharf.bmp
0.3

[matl_alpha]
2

[mesh]
IK-103\brzina.o3d

[viewpoint]
3

[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
90
origin_rot_z
0
anim_rot
cockpit_tachowinkel
0.9
delay
10
maxspeed
360

[mesh]
IK-103\temperatura.o3d

[viewpoint]
3

[mouseevent]
cp_heizregler_temp

[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
90
origin_rot_z
0
anim_rot
cockpit_motortemperaturwinkel
0.8
delay
20
maxspeed
200

[mesh]
IK-103\prvavrata.o3d

[viewpoint]
3

[mouseevent]
bus_pvrata

[newanim]
origin_from_mesh
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_rot
cockpit_tuertaster3
-8

[mesh]
IK-103\vozacevavrata.o3d

[viewpoint]
3

[mouseevent]
bus_vvrata

[newanim]
origin_from_mesh
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_rot
cockpit_tuertaster4
-8

[mesh]
IK-103\prekidacspolja.o3d

[mesh]
IK-103\prekidacspoljavrata.o3d

[viewpoint]
3

[mouseevent]
bus_vvrata

[newanim]
origin_from_mesh
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_rot
cockpit_tuertaster4
-8

[mesh]
IK-103\srednjavrata.o3d

[viewpoint]
3

[mouseevent]
bus_svrata

[newanim]
origin_from_mesh
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_rot
cockpit_tuertaster6
-8

[mesh]
IK-103\zadnjavrata.o3d

[viewpoint]
3

[mouseevent]
bus_zvrata

[newanim]
origin_from_mesh
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_rot
cockpit_tuertaster2
-8

[mesh]
IK-103\svavrata.o3d

[viewpoint]
3

[mouseevent]
bus_svavrata

[newanim]
origin_from_mesh
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_rot
cockpit_tuertaster5
-8

[mesh]
IK-103\automatik_R.o3d

[mouseevent]
automatic_R

[viewpoint]
3

[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
90
origin_rot_z
0
anim_trans
cockpit_gangR
-1

[mesh]
IK-103\automatik_N.o3d

[mouseevent]
automatic_N

[viewpoint]
3

[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
90
origin_rot_z
0
anim_trans
cockpit_gangN
-1

[mesh]
IK-103\automatik_D.o3d

[mouseevent]
automatic_D

[viewpoint]
3

[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
90
origin_rot_z
0
anim_trans
cockpit_gang3
-1

[mesh]
IK-103\kruzici.o3d

[mesh]
IK-103\gas.o3d

[viewpoint]
3

[mouseevent]
drehzahlmesser

[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
90
origin_rot_z
0
anim_rot
cockpit_drehzahlwinkel
0.45
delay
20
maxspeed
200

[mesh]
IK-103\rezervoar.o3d

[viewpoint]
3

[mouseevent]
tankuhr

[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
90
origin_rot_z
0
anim_rot
cockpit_tankuhr
0.35
delay
20
maxspeed
200

[mesh]
IK-103\ASR.o3d

[viewpoint]
3

[mouseevent]
cp_schalter_ASR_off_toggle

[newanim]
origin_from_mesh
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_rot
cp_ASR_off
-8

[mesh]
IK-103\upaljenaelektronika.o3d

[viewpoint]
3

[mouseevent]
cp_batterietrennschalter_toggle

[newanim]
origin_from_mesh
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_rot
cp_taster_batterietrennschalter
-8

[mesh]
IK-103\gasenjeelektronike.o3d

[viewpoint]
3

[mouseevent]
cp_batterietrennschalter_toggle_off

[newanim]
origin_from_mesh
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_rot
cp_batterietrennschalter
-8

[mesh]
IK-103\sva4.o3d

[viewpoint]
3

[mouseevent]
blinker_warn_toggle

[newanim]
origin_from_mesh
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_rot
cp_taster_warnblinker
-8

[mesh]
IK-103\vozacevosvetlo.o3d

[viewpoint]
3

[mouseevent]
cp_fahrerlicht_toggle

[newanim]
origin_from_mesh
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_rot
cockpit_light_fahrerlicht
-8

[mesh]
IK-103\svetlouputnickomprostoru.o3d

[viewpoint]
3

[mouseevent]
cp_licht_oberdeck_toggle

[newanim]
origin_from_mesh
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_rot
cockpit_light_licht_oberdeck
-8

[mesh]
IK-103\grejackabine.o3d

[viewpoint]
3

[mouseevent]
taster_standheizung

[newanim]
origin_from_mesh
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_rot
cp_taster_standheizung
-8

[mesh]
IK-103\grejacpprostora.o3d

[viewpoint]
3

[mouseevent]
cp_heizluefter_toggle

[newanim]
origin_from_mesh
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_rot
cp_heizluefter_sw
-8

[mesh]
IK-103\postoljestanicna.o3d

[mesh]
IK-103\dstanicna.o3d

[viewpoint]
3

[mouseevent]
bus_20h-switch

[newanim]
origin_trans
-0.269
4.953
1.513
origin_rot_x
90
origin_rot_y
-27
origin_rot_z
0

anim_rot
door_20h_sw
-50


################################################
Prozori

[mesh]
IK-103\prozor1.o3d

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl]
Fenster_int.tga
0

[matl_noZwrite]

[matl_envmap]
envmap.bmp
0.3

[matl_alpha]
2

[matl]
Fenster.tga
0

[matl_envmap]
envmap.bmp
0.3

[matl_alpha]
2

[mouseevent]
prozor1_opn

[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
prozor1_pos
2.5

[mesh]
IK-103\prozor2.o3d

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl]
Fenster_int.tga
0

[matl_noZwrite]

[matl_envmap]
envmap.bmp
0.3

[matl_alpha]
2

[matl]
Fenster.tga
0

[matl_envmap]
envmap.bmp
0.3

[matl_alpha]
2

[mouseevent]
prozor2_opn

[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
prozor2_pos
2.5

[mesh]
IK-103\prozor3.o3d

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl]
Fenster_int.tga
0

[matl_noZwrite]

[matl_envmap]
envmap.bmp
0.3

[matl_alpha]
2

[matl]
Fenster.tga
0

[matl_envmap]
envmap.bmp
0.3

[matl_alpha]
2

[mouseevent]
prozor3_opn

[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
prozor3_pos
2.5

[mesh]
IK-103\prozor4.o3d

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl]
Fenster_int.tga
0

[matl_noZwrite]

[matl_envmap]
envmap.bmp
0.3

[matl_alpha]
2

[matl]
Fenster.tga
0

[matl_envmap]
envmap.bmp
0.3

[matl_alpha]
2

[mouseevent]
prozor4_opn

[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
prozor4_pos
2.5

[mesh]
IK-103\prozor5.o3d

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl]
Fenster_int.tga
0

[matl_noZwrite]

[matl_envmap]
envmap.bmp
0.3

[matl_alpha]
2

[matl]
Fenster.tga
0

[matl_envmap]
envmap.bmp
0.3

[matl_alpha]
2

[mouseevent]
prozor5_opn

[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
prozor5_pos
2.5

[mesh]
IK-103\prozor6.o3d

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl]
Fenster_int.tga
0

[matl_noZwrite]

[matl_envmap]
envmap.bmp
0.3

[matl_alpha]
2

[matl]
Fenster.tga
0

[matl_envmap]
envmap.bmp
0.3

[matl_alpha]
2

[mouseevent]
prozor6_opn

[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
prozor6_pos
2.5

[mesh]
IK-103\vozacevprozor.o3d

[matl]
Fenster_int.tga
0

[matl_envmap]
envmap.bmp
0.3

[matl_alpha]
2

[matl]
Fenster.tga
0

[matl_envmap]
envmap.bmp
0.3

[matl_alpha]
2

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness


[mouseevent]
vozacevprozor_opn

[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
vozacevprozor_pos
2.2

[mesh]
IK-103\prozor1rek.o3d

[matl]
kolorsemaIK.bmp
0

[matl_alpha]
2

[mouseevent]
prozor1_opn

[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
prozor1_pos
0.47

[mesh]
IK-103\prozor2rek.o3d

[matl]
kolorsemaIK.bmp
0

[matl_alpha]
2

[mouseevent]
prozor2_opn

[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
prozor2_pos
0.47

[mesh]
IK-103\prozor3rek.o3d

[matl]
kolorsemaIK.bmp
0

[matl_alpha]
2

[mouseevent]
prozor3_opn

[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
prozor3_pos
0.47

[mesh]
IK-103\prozor4rek.o3d

[matl]
kolorsemaIK.bmp
0

[matl_alpha]
2

[mouseevent]
prozor4_opn

[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
prozor4_pos
0.47

[mesh]
IK-103\prozor5rek.o3d

[matl]
kolorsemaIK.bmp
0

[matl_alpha]
2

[mouseevent]
prozor5_opn

[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
prozor5_pos
0.47

[mesh]
IK-103\prozor6rek.o3d

[matl]
kolorsemaIK.bmp
0

[matl_alpha]
2

[mouseevent]
prozor6_opn

[newanim]
origin_from_mesh
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
prozor6_pos
0.47

######################################
Staklo reklama

[mesh]
IK-103\stakloreklama.o3d

[matl]
Fenster.tga
0

[matl_noZwrite]

[matl_envmap]
envmap.bmp
0.5
 
[matl_alpha]
2

[mesh]
IK-103\srafovi.o3d

[matl]
sedistesipke.bmp
0

[matl_envmap]
envmap.bmp
0.2
--------------------------------
Siberi
--------------------------------

[mesh]
IK-103\siber1.o3d

[matl]
kolorsemaIK.bmp
0

[matl_envmap]
envmap_unscharf.bmp
0.15

[mouseevent]
luk_1

[newanim]
origin_rot_y
90
anim_trans
cp_luk_1_trans
0.07


[newanim]
origin_trans
0.112
2.400
3.116
origin_rot_x
90
anim_rot
cp_luk_1
6


[newanim]
origin_trans
0.112
1.685
3.116
origin_rot_x
90
anim_rot
cp_luk_1_rot
-6

[mesh]
IK-103\siber2.o3d

[matl]
kolorsemaIK.bmp
0

[matl_envmap]
envmap_unscharf.bmp
0.15

[mouseevent]
luk_2

[newanim]
origin_rot_y
90
anim_trans
cp_luk_2_trans
0.07


[newanim]
origin_trans
0.112
-0.559
3.116
origin_rot_x
90
anim_rot
cp_luk_2
6


[newanim]
origin_trans
0.112
-1.274
3.116
origin_rot_x
90
anim_rot
cp_luk_2_rot
-6

[mesh]
IK-103\siber3.o3d

[matl]
kolorsemaIK.bmp
0

[matl_envmap]
envmap_unscharf.bmp
0.15

[mouseevent]
luk_3

[newanim]
origin_rot_y
90
anim_trans
cp_luk_3_trans
0.07


[newanim]
origin_trans
0.112
-3.078
3.116
origin_rot_x
90
anim_rot
cp_luk_3
6


[newanim]
origin_trans
0.112
-3.792
3.116
origin_rot_x
90
anim_rot
cp_luk_3_rot
-6

[mesh]
IK-103\iakumulator.o3d

[matl_change]
tabla.bmp
0
cockpit_light_batterie

[matl_item]

[matl_nightmap]
tablaN.bmp

[mesh]
IK-103\iCE.o3d

[matl_change]
tabla.bmp
0
cockpit_light_masterfailure

[matl_item]

[matl_nightmap]
tablaN.bmp

[mesh]
IK-103\irucna.o3d

[matl_change]
tabla.bmp
0
bremse_feststell_sw

[matl_item]

[matl_nightmap]
tablaN.bmp

[mesh]
IK-103\itemperatura.o3d

[matl_change]
tabla.bmp
0
cockpit_light_motorkuehlung

[matl_item]

[matl_nightmap]
tablaN.bmp


[mesh]
IK-103\izmigavac.o3d

[matl_change]
tabla.bmp
0
lights_blinkgeber

[matl_item]

[matl_nightmap]
tablaN.bmp


[mesh]
IK-103\iASR.o3d

[matl_change]
tabla.bmp
0
cockpit_light_ASR_off

[matl_item]

[matl_nightmap]
tablaN.bmp



[mesh]
IK-103\iABS.o3d

[matl_change]
tabla.bmp
0
bremse_ABS_eingriff

[matl_item]

[matl_nightmap]
tablaN.bmp

[mesh]
IK-103\idugasvetla.o3d

[matl_change]
tabla.bmp
0
lights_fern

[matl_item]

[matl_nightmap]
tablaN.bmp

[mesh]
IK-103\iretarder.o3d

[matl_change]
tabla.bmp
0
lights_brems

[matl_item]

[matl_nightmap]
tablaN.bmp

[mesh]
IK-103\ipritisak.o3d

[matl_change]
tabla.bmp
0
cockpit_warndruck

[matl_item]

[matl_nightmap]
tablaN.bmp

[mesh]
IK-103\istanicna.o3d

[matl_change]
tabla.bmp
0
door_20h_sw

[matl_item]

[matl_nightmap]
tablaN.bmp

[mesh]
IK-103\postoljeretarder.o3d

[mesh]
IK-103\retarder.o3d

[mouseevent]
retarder

[viewpoint]
3

[newanim]
origin_from_mesh
origin_rot_z
90
anim_rot
cp_retarder_sw_direkt
20



[mesh]
IK-103\reklamaprozori.o3d

[matl]
kolorsemaIK.bmp
0

[matl_alpha]
2

--------------------------------------------------------------------------------------------------
Vrata
===========================================================================================================

[mesh]
IK-103\vrata0.o3d

[illumination_interior]
0
1
6
5

-----------------------------

-----------------------------

[matl]
Fenster.tga
0
 
[matl_envmap]
envmap.bmp
0.3
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

-----------------------------

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

-----------------------------

[newanim]
origin_trans
1.301
4.781
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_0
140

[newanim]
origin_trans
1.326
5.073
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_0
-65

[mesh]
IK-103\poluga1.o3d

[newanim]
origin_trans
1.283
5.073
1.591
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_0
-75



[mesh]
IK-103\vrata1.o3d

[illumination_interior]
0
1
4
5



-----------------------------

[matl]
Fenster.tga
0
 
[matl_envmap]
envmap.bmp
0.3
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

-----------------------------

[newanim]
origin_trans
1.301
3.970
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_1
-140

[newanim]
origin_trans
1.326
3.673
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_1
65

[mesh]
IK-103\poluga2.o3d

[newanim]
origin_trans
1.282
3.661
1.591
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_1
80



[mesh]
IK-103\vrata2.o3d

[illumination_interior]
2
4
5
6

-----------------------------



[matl]
Fenster.tga
0
 
[matl_envmap]
envmap.bmp
0.3
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]


-----------------------------

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

-----------------------------

[newanim]
origin_trans
1.301
-0.213
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_2L
140

[newanim]
origin_trans
1.326
0.1
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_2L
-65

[mesh]
IK-103\poluga3.o3d

[newanim]
origin_trans
1.283
0.088
1.591
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_2L
-80

-------------------------------------------------------------
[mesh]
IK-103\vrata3.o3d

-----------------------------



-----------------------------

[matl]
Fenster.tga
0
 
[matl_envmap]
envmap.bmp
0.3
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

-----------------------------

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

-----------------------------

[newanim]
origin_trans
1.305
-1.064
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_2R
-140

[newanim]
origin_trans
1.282
-1.39
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_2R
65

[mesh]
IK-103\poluga4.o3d

[newanim]
origin_trans
1.282
-1.324
1.591
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_2R
80

----------------------------------
3
----------------------------------

[mesh]
IK-103\vrata4.o3d

[illumination_interior]
3
5
6
7

-----------------------------



[matl]
Fenster.tga
0
 
[matl_envmap]
envmap.bmp
0.3
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

-----------------------------

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

-----------------------------

[newanim]
origin_trans
1.30
-4.138
0
origin_rot_x
0
origin_rot_y
90
origin_rot_z
0
anim_rot
door_3L
-140

[newanim]
origin_trans
1.283
-3.836
0
origin_rot_x
0
origin_rot_y
90
origin_rot_z
0
anim_rot
door_3L
65

[mesh]
IK-103\poluga5.o3d

[newanim]
origin_trans
1.283
-3.886
1.591
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_3L
-80

-------------------------------------------------------------
[mesh]
IK-103\vrata5.o3d


-----------------------------



[matl]
Fenster.tga
0
 
[matl_envmap]
envmap.bmp
0.3
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]


-----------------------------

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

-----------------------------

[newanim]
origin_trans
1.305
-5.039
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_3R
-140

[newanim]
origin_trans
1.282
-5.35
1.591
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_3R
65

-------------------------------------------------------------
[mesh]
IK-103\poluga6.o3d

[newanim]
origin_trans
1.282
-5.298
1.591
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_3R
80

--------------------------------------------------------------------------------------------------
Vrata
===========================================================================================================

[mesh]
IK-103\vrata0rek.o3d

[matl]
kolorsemaIK.bmp
0
 
[matl_envmap]
envmap.bmp
0.15

[matl_alpha]
2

[newanim]
origin_trans
1.301
4.781
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_0
140

[newanim]
origin_trans
1.326
5.073
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_0
-65


[mesh]
IK-103\vrata1rek.o3d

[matl]
kolorsemaIK.bmp
0
 
[matl_envmap]
envmap.bmp
0.15

[matl_alpha]
2

[newanim]
origin_trans
1.301
3.970
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_1
-140

[newanim]
origin_trans
1.326
3.673
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_1
65



[mesh]
IK-103\vrata2rek.o3d

[matl]
kolorsemaIK.bmp
0
 
[matl_envmap]
envmap.bmp
0.15

[matl_alpha]
2

-----------------------------

[newanim]
origin_trans
1.301
-0.213
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_2L
140

[newanim]
origin_trans
1.326
0.1
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_2L
-65

-------------------------------------------------------------
[mesh]
IK-103\vrata3rek.o3d

[matl]
kolorsemaIK.bmp
0
 
[matl_envmap]
envmap.bmp
0.15

[matl_alpha]
2

-----------------------------

[newanim]
origin_trans
1.305
-1.064
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_2R
-140

[newanim]
origin_trans
1.282
-1.39
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_2R
65

----------------------------------
3
----------------------------------

[mesh]
IK-103\vrata4rek.o3d

[matl]
kolorsemaIK.bmp
0
 
[matl_envmap]
envmap.bmp
0.15

[matl_alpha]
2

-----------------------------

[newanim]
origin_trans
1.30
-4.138
0
origin_rot_x
0
origin_rot_y
90
origin_rot_z
0
anim_rot
door_3L
-140

[newanim]
origin_trans
1.283
-3.836
0
origin_rot_x
0
origin_rot_y
90
origin_rot_z
0
anim_rot
door_3L
65

-------------------------------------------------------------
[mesh]
IK-103\vrata5rek.o3d

[matl]
kolorsemaIK.bmp
0
 
[matl_envmap]
envmap.bmp
0.15

[matl_alpha]
2

-----------------------------

[newanim]
origin_trans
1.305
-5.039
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_3R
-140

[newanim]
origin_trans
1.282
-5.35
1.591
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_3R
65

[mesh]
IK-103\blato.o3d

[matl]
D_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]

[mesh]
IK-103\obrisanoblato.o3d

[matl]
D_dreck.tga
0

[alphascale]
Dirt_Wiped

[matl_alpha]
2

[matl_noZwrite]

'MADE BY GONZALES'
'BALKANTRANSPORT.INFO'








MILCHO
Član
 
Postovi: 789
Pridružio se: Čet Maj 01, 2008 1:26 am
Lokacija: Sarajevo

Re: Omnibus Simulator (OMSI)

Postod aleksa1 » Sub Dec 01, 2012 3:07 pm

Не могу да отворим тај фајл,, :?
aleksa1
Član
 
Postovi: 1060
Pridružio se: Ned Jul 27, 2008 9:21 pm
Lokacija: Zemun

Re: Omnibus Simulator (OMSI)

Postod MILCHO » Sub Dec 01, 2012 4:13 pm

Moraš ga otvoriti u Notepadu.
MILCHO
Član
 
Postovi: 789
Pridružio se: Čet Maj 01, 2008 1:26 am
Lokacija: Sarajevo

Re: Omnibus Simulator (OMSI)

Postod Ralexx » Sub Dec 01, 2012 7:52 pm

IK-103 je izvanredan, vidi se da je ulozeno puno truda u njegovu izradu. Bez obzira sto je beta, bolji je od vecine buseva u OMSI-u.
Ovaj model je enormno obogatio ovu odlicnu simulaciju, a o cinjenici da je ovo prvi bus sa Ex-YU prostora da i ne govorim.
Sve pohvale autoru Gonzalesu.
Ralexx
Član
 
Postovi: 33
Pridružio se: Ned Nov 21, 2010 7:16 pm

Re: Omnibus Simulator (OMSI)

Postod cuburac1993 » Sre Dec 12, 2012 11:54 pm

Kada treba da izađe onaj zglobni man
cuburac1993
Student mašinstva
 
Postovi: 906
Pridružio se: Pon Nov 22, 2010 12:29 pm
Lokacija: Beograd

Re: Omnibus Simulator (OMSI)

Postod Nikola Pejasinovic » Pet Dec 14, 2012 7:32 pm

Do nove godine valjda ili za novu godinu. Cak sam negde procitao sredinom januara sad ko ce ga znati.
danilo je napisao:Pa kad ti na tako nekoj jakoj liniji između dva privatnika (solaša) dođe lepo šihta isto solo, uuu ne da je milina, nego nema reči. Sauna i pena parti unutra, a sve češće imamo to zadovoljstvo na ulicama grada!
Nikola Pejasinovic
Član
 
Postovi: 1050
Pridružio se: Uto Jun 19, 2012 10:53 pm

Re: Omnibus Simulator (OMSI)

Postod cuburac1993 » Pet Dec 14, 2012 10:50 pm

jedva cekam :D :D :D :D
cuburac1993
Student mašinstva
 
Postovi: 906
Pridružio se: Pon Nov 22, 2010 12:29 pm
Lokacija: Beograd

Re: Omnibus Simulator (OMSI)

Postod Bogdan » Pet Dec 14, 2012 11:50 pm

Ma to su samo neka nagadjanja... :roll:
Image
Korisnikov avatar
Bogdan
Član
 
Postovi: 244
Pridružio se: Pet Jan 13, 2012 3:18 am
Lokacija: novi sad

Re: Omnibus Simulator (OMSI)

Postod Vessto » Ned Dec 16, 2012 11:07 pm

Jeste li probali Temsu Safir?Iako je beta verzija po meni je autobus odlično odradjen...Zadnja vrata kad otvarate morate pritisnuti i MINUS( - )na numpadu da bi putnici izašli...
Image
Image
Korisnikov avatar
Vessto
Član
 
Postovi: 143
Pridružio se: Uto Maj 24, 2011 6:22 pm
Lokacija: Sombor

Re: Omnibus Simulator (OMSI)

Postod niske » Uto Dec 18, 2012 8:32 pm

Probao sam, doduse samo verziju sa manuelnim menjacem i nije los... maksimalna brzina 135 km/h :twisted:
niske
Član
 
Postovi: 373
Pridružio se: Ned Jan 09, 2011 1:50 am

Re: Omnibus Simulator (OMSI)

Postod Setra 317 HDH » Čet Dec 20, 2012 7:31 pm

Dakle,Temsa,fino uradjena sa vana lijepo izgleda,ali ima dosta nedostataka kao što su recimo instrument tabla koja je preblizu i od nje nema nikakve preglednosti,onda prebrzo krece,startnija od nekih auta,ali ajde s obzirom da je turisticki moze mu se progledat kroz prste ;)
Der Setra :)
Setra 317 HDH
Član
 
Postovi: 61
Pridružio se: Uto Nov 06, 2012 6:44 pm

Re: Omnibus Simulator (OMSI)

Postod Bogdan » Čet Dec 20, 2012 9:00 pm

To je beta model tako da je normalno da ima neke nedostatke.. :roll:
Image
Korisnikov avatar
Bogdan
Član
 
Postovi: 244
Pridružio se: Pet Jan 13, 2012 3:18 am
Lokacija: novi sad

Re: Omnibus Simulator (OMSI)

Postod Setra 317 HDH » Pet Dec 21, 2012 5:51 pm

Znam,znam da je BETA,ali eto naveo sam te nedostatke koje sam zapazio nakon voznje ovog autobusa.
Der Setra :)
Setra 317 HDH
Član
 
Postovi: 61
Pridružio se: Uto Nov 06, 2012 6:44 pm

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